Turochamp EmulatorChess · History · Artificial intelligence
An idea from 1948.
A different way to play.

1997 / The rematch

Six games. A defining encounter.

Replay all six games of the 1997 match, with a game selector and short explanations of key moments.

Historical replayRecorded moves

Changing games returns to its starting position. Use Next/Previous or the move slider; arrow keys adjust the slider one half-move at a time.

The players

Move record

The 1997 match

Deep Blue defeated reigning world champion Garry Kasparov 3½–2½ in New York in May 1997. Kasparov won game one, Deep Blue won game two, the next three were drawn, and Deep Blue won the deciding sixth game.

Game 1Kasparov
Game 2Deep Blue
Game 3Draw
Game 4Draw
Game 5Draw
Game 6Deep Blue

All six games are available in the replay above. Choose a game to explore it from the start. Download all six game scores (PGN).

A rematch, not a single encounter

Kasparov had won the 1996 match 4–2, despite losing its first game. The IBM team improved the system before the rematch. The 1997 result was therefore part of a development process, not an isolated machine appearing fully formed.

Why it matters beside Turochamp

Turochamp makes the early idea of procedural judgement visible. Deep Blue shows how far specialised search, evaluation and hardware could take the task. Its victory under tournament conditions was a milestone in machine performance.

It did not establish that winning at chess is equivalent to human thought in general. That distinction is worth preserving even when the match is remembered as “human versus machine”.

Watch the final game

Select Game 6 above. At 8.Nxe6, White commits a knight to the attack. Later the rook enters the e-file and captures Black’s queen. Follow the changing material and king positions rather than assuming every capture makes a position safer.

The match ended by resignation after White’s nineteenth move. The replay stops at the actual final position and does not invent a checkmating finish.