Turochamp EmulatorChess · History · Artificial intelligence
An idea from 1948.
A different way to play.

04 / A selective timeline

A long game of ideas.

From procedures on paper to specialist machines, home computers and learned evaluations.

1948

Turochamp

Turing and Champernowne devise a chess procedure. The concept is a programme of instructions, not an original executable preserved for today’s browsers.

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1950

Shannon puts chess on the computing agenda

Programming a Computer for Playing Chess discusses how a machine could search and evaluate positions. Turing’s imitation-game paper appears in the same year.

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1951

Limited chess problems become executable

Dietrich Prinz’s Ferranti work tackles a restricted chess task. Early programs need not play a complete game to represent an important step.

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1950s

Experiments on real computers

The Los Alamos MANIAC experiments use a smaller 6 × 6 board. Distinguishing restricted chess from full-board play helps make sense of competing “first” claims.

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1970s

Research competitions and dedicated machines

Computer chess becomes a sustained engineering pursuit. Belle exemplifies specialist hardware; consumer chess boards bring electronic opponents into the home.

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1980s

Chess as a home-computer experience

Dedicated sets coexist with personal-computer games. Battle Chess turns captures into performances; Killer Chess experiments with simultaneous action.

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1980s–90s

From Deep Thought to Deep Blue

The route to Deep Blue runs through specialist chess projects and a team of researchers and chess experts.

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1997

A world champion loses the rematch

Deep Blue beats Kasparov 3½–2½ under standard tournament time controls.

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2017–18

AlphaZero

Research explores self-play learning combined with neural-network-guided search across chess, shogi and Go.

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2020

NNUE enters Stockfish

A learned evaluation becomes part of Stockfish’s search-based architecture. This is a change in how positions are valued, not the end of search.

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